September 02, 2009

I Miss the Arcane Trickster

I had quite a long post planned for today, and mostly written, when I realized quite suddenly that it was totally trash. So I've decided to distract you all with something shiny!

I've been sorely disappointed so far with the decision not to bring the Arcane Trickster prestige class from 3e D&D forward into the new edition. So I've created my own Paragon Path, immediately below.

Arcane Trickster
"Now you see me! Now you..."

Prerequisites: Wizard and Rogue

Whether from a misspent youth finally channeled into a study of the arcane arts, or from a certain moral flexibility and penchant for larceny while study those arts, you have begun to merge your understanding of the shadows with your brilliant displays of arcane power. Researching new rituals is dull, tedious work, as is accumulating new spells to fill your spellbook. You prefer to reap the rewards of others' labor. A few quick spells, a picked lock, and a disabled warding spell are all the effort needed to expand your knowledge and arcane potency. If knowledge is power, you are indeed a force to be reckoned with, because knowledge, and power come easily to you.

Arcane Trickster Path Features
Arcane Celerity (11th level): When you spend an action point to take an extra action, any enemy who was not adjacent to you at the start of your turn grants combat advantage to you until the end of your next turn.
Eldritch Ambush (11th level): You may apply sneak attack to any arcane attack power that targets a single enemy and targets the Reflex defense. You must still meet the normal requirements for applying sneak attack damage.
Mage Handy (16th level): You can use the cantrip mage hand as a free action to make a theivery check against any target within the range of the cantrip. Additionally, once per encounter, when you use an attack power with the weapon keyword and a range of melee, you give that power a range of 5.

Arcane Trickster Spells
Irrascible Assailant Arcane Trickster Attack 11
You flash a blade at the face of your opponent, and then with a word of power send it whirling into his nearby allies.
Encounter*Arcane, Weapon
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Intelligence vs. Reflex
Hit: 3[W] + Intelligence modifier damage, and one adjacent opponent in the blast grants combat advantage to you until the end of your next turn.

There and Gone Arcane Trickster Utility 12
You mutter an arcane phrase, make a small gesture, and appear behind your opponent.
Encounter* Arcane, Teleportation
Immediate Interrupt Personal
Trigger: An enemy enters a square adjacent to you.
Effect: You teleport to any other square adjacent to the trigggering enemy, and that enemy grants combat advantage until the end of your next turn.

Master of the Many Blades Arcane Trickster Attack 20
You raise your weapon, and suddenly one blade becomes many; they begin to dance around you in a deadly, weaving pattern.
Daily* Arcane, Weapon, Conjuration, Zone
Standard Action Close burst 3
Target: Each enemy in burst
Attack: Intelligence vs. Reflex
Hit: 4[W] + Intelligence modifier damage, and the enemies hit grant combat advantage to you until the end of your next turn.
Effect: The burst creates a zone of whirling blades which lasts until the end of your next turn. Any enemy within the zone grants combat advantage to your allies while they remain in the zone.
Sustain Minor: The zone persists. When you move, the zone moves with you, remaining centered on you.

I hope you all enjoy a little crunch, since I've been feeling like my last couple of posts have been so fluffy. Next week should be a little more... substantial.